LOGIQUE CONCEPT DESIGN

CHARACTER DESIGN

Artwork 1:  My alien character, Tzemzes created in 3D Max for a game.
Artwork 2:  An army of clones, a 3D presentation of a 2D Flash simulation.
Artwork 3:  My humanoid dolphin character in his submarine.
Artwork 4:  Close ups of my green alien character.
Artwork 5:  The humanoid dolphins monitor all the activities in the ocean.
Artwork 6:  The Poseidon's mermaid soldiers, created in Maya.
Artwork 7:   Ibn Sina's childhood, A game character.
Artwork 8:  Batman with a robotic outfit which amplifies his mental and physical powers.
Artwork 9:  My friendly alien character can manipulate the gravity.
Artwork 10:  My humanoid dolphins communicate with the submarine through thier minds.
Artwork 11:  Here is Moldi, a happy mold character.
Artwork 12:  My dolphin character from a different view.
Artwork 13:  The alien skin I created in RenderMan on my own face.
Artworke 14:  A message from Tzemzes to the mankind.
Artwork 15:  Humanoid dolphins protect the ocean and all the creatures in it.
Artwork 16:  A simple robot created in Maya, based on a kid's imagination.
Artwork 17:   Using my RenderMan shader I animated the growing alien skin on a model in Maya.
Artwork 18:  Close ups of Tzemzes from different angles.
Artwork 19:  Black Shadows as they are sharing their power with their guest.
Artwork 20:  The humanoid dolphins seam to be at rest but they are mentally very active.
Artwork 21:  The Poseidon, created in Maya.
Artwork 22:   The humanoid dolphin's ship is semi-organic and it maintains the right environment for them.
Artwork 23:  Ibn Sina in the "The Adventures of the father of the Modern Medicine".
Artwork 24:  Created wave effect by animating my RenderMan displacement shader.
Artwork 25:  A close up of my alien model.
Artwork 26:  The Clone Soldiers.
Artwork 27:   Tzemzes with different facial and body expressions.
Artwork 28:  Moldi with Different Poses.